![]() |
| Things at the top of Turn 6. Allies hold the bridge still but the Hungarians have armor ready to stream on. |
![]() |
| End of Allied Turn 6. Not much different yet. |
![]() |
| Hungarians storm the bridge, and 3 tanks are dead - the last one going up in flames! (And thus hindering the heck out of the MG bunker sighted down the bridge) |
![]() |
| The Hungarian Flamethrower leader, AKA Bringer of Death. Strolls across the bridge and only suffers a ping. |
![]() |
| And the stupid move that ends the game for me. I put the 2 squads and leader in range of the FT (long range) and they squads break. |









Looks like it was a fun scenario!!!
ReplyDeleteIt is a fun one. If I were to play it again the bunker would be back one more hex and probably have the gun in it. Then my troops on the far side would try to stay out of site in a far corner, forcing my opponent to keep them in mind while moving on the main spot of resistance.
ReplyDeleteDave K and Mike R played this one and we a blast also. Somehow the Hungarians got across the bridge in just enough force to get in some CC. Also -2 shots from across the river broke a few at the end.
ReplyDelete