FINALLY got the group together yesterday for a Playtest of IABNM. Long story short the entire group had fun (despite the scenario being an unbalanced dog and my forgetting about fire and move - NEXT game at Fall-In will take care of that).
Below is a pic of the table layout from the attacking Russian Viewpoint (up to the tree line is all woods)
Opening card rounds of the first turn - Russians tried to spot the US (far tree line) and managed a single spot to see the Blind (hey! those look like IABSM cards filling in for IABNM cards...) In return the US side spotted two platoons Russian tanks.
And the Russians score the first kill! An M2 Bradley is taken out by a 125mm round from a T80. The Bradleys had previously fired on the T80s and missed - the tanks were within 18" of the TOW's minimum range and combined with the targeted tanks moving back into the woods made it a very bad chance to hit. Vehicles that have not yet had a turn can react to missile fire - those with held actions can fire back before the missile attack strikes home. Before the tanks were done all 4 Bradleys would be toast.
The infantry part of the Bradley platoon were in the next woods line over, they opened up with their Dragon missile launchers - and also missed. A single Russian tank returned fire on a bonus card and managed to Suppress 3 stands (all within 2" of target) and killed a single figure.
Soon after the previous picture a Platoon of M1A1 tanks gets a turn and it puts a nasty spin on the Russians. They managed to destroy 5 of 10 T80 tanks on the field. (Final pic shows that.). The Russians get two AGS-17 auto grenade launchers into action and they chew up the US infantry platoon in the woods... One squad totally gone and another so badly off that it can't do anything.

Some real fun starts here. The Russians use their smoke dischargers to create a smoke wall and run up their left flank. (I ruled the smoke blocked even the TI imagers of the US - experimental hot smoke - I could not find the rule for TI in the rule book when I needed it, unprepared Umpire strikes again). The US HQ platoon and second Bradley platoon respond by repositioning and chasing after the T80s! Two Bradleys managed to get on the rear of the straggling T80s and managed to annoy one (it had to stop and fire at the Bradley that shot it) and the other one was suppressed and suffered 2 shock - which would leave it with no actions on it's next activation). This pic also shows the remain of the US Infantry platoon.

At that point we called it a game. The Russians were in a very bad way - below is the remains of the starting lineup - 5 tanks dead, one of them stuck (I forget why), one of the AGS-17 launchers blasted by the Abrams tanks and the other one with 2 dead crew and suppressed. Oh yeah! That batch of white smoke slightly off by itself from the rest - a Russian heroic leader card allowed that APC to break cover and try to fire at an Abrams's exposed back side (normally no moving and shooting a missile) but another Abrams was on overwatch and blasted it before it got off the shot (I allowed a roll-off to see if the Abrams shot first and the Abrams player hot dice stuck again). This pic also shows the smoke screen made by repeated firing of Smoke Dischargers. Russians did this till the M1s view was blocked by woods...

This was an easy first game to get used to Missiles really, which are an interesting take in IABNM vs the regular fire rules in IABSM. Too close and they can't fire, and you need to be a ways beyond that for them to be effective. From now on our group is going to use centimeters rather than inches in order to allow the needed distance and still have room for maneuver.
Combat is DEADLY in IABNM compared to IABSM - the guns are bigger and the smaller ones usually come in the autocannon variety. The armor penetration has been revamped - you compare the armor value (with separate stats for front, side, rear, and top - very nice!) and then roll two dice on the effects chart using a modifier. All the players in our group liked that change from IABSM.
Next up is another game in 2 weeks at Fall-In. This time with Arty and Helicopter thrown in to the mix and using Centimeters instead of inches.