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| End of turn 8 |
The Germans moved units forward during turn 8 with plentiful supply and a couple of replacement points. Although the Allies rolled a 3 for replacements (meaning they had to send two units away) they attacked the box that was in Fort Capuzzo and managed to destroy the forces that were there (one step loss from an overrun attack and the remaining forces destroyed in combat). O'Conner then goes on to take Bardia for the draw! (OK, quite a few turns left before then...)
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| End of Turn 9 |
Even without Rommel (who gets severe nasal diphtheria) the axis counter attack. They kill 4 allied units outright and nearly destroy the units next to Fort Capuzzo. I can't remember what the supply situation was for the Axis this turn. During the Allied turn the reinforcements come in and the 3 replacement points are used to bring O'Connors forces in Bardia up to strength, a roll of 2 on the replacements DR means that the 2 new units are sent away before getting off the boat... O'Connor attacks the units next to him in overrun, then again with arty support in the combat phase, and then the one just south of him in the second exploitation phase causing a lot of damage to the Axis in the area. The units stuck in the trap next to Fort Capuzzo use up all the supply to make sure none is available to the Axis later.
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| End of Turn 10 |
Axis shipping this turn is one point, causing sever supply strain. They destroy the units next to Fort Capuzzo and attempt to attack Bardia - which causes losses to both sides. They leave it surrounded. The UK replacements roll is a 5, luckily the result ends up being no effect since this was rolled twice already. O'Connor attacks the surrounding units and causes a lot of damage (rolled a 12 I think, D3R3 or something like that). The NZ and Aus troops (I think they are AUS) attack a stack together and force another D3R3 result. Since that stack had to retreat through a ZOC it took four step losses. Finally O'Connor leads the NZ troops in a last overrun attack clearing the path to Bardia for supply (one supply point was moved to a spot where it could supply everyone when that path was opened). The NZ troops then moved into Bardia making it impossible for the Axis to take during their turn (well, perhaps it could be but it would take a major effort and lots of luck - which both of us have been getting in spurts...).
So at the end of turn 10 the Axis are badly spent and on shoestring supply. The Commonwealth is only better off in the supply situation. All else being equal it is important to ATTACK in this game. Even at 1-4 odds a roll of 10-12 is a major victory and at 1-1 or above the odds favor the attacker (in extremity of results, the best roll for 1-1 is a massive victory made even better if the defender must retreat through a ZOC while the worst result is not terrible for the attacker and the mid point roll is equal losses for each side). Even if the Axis gets a good replacements roll they will not be able to use it for front line units since they are not adjacent to supply points while a good replacements roll will allow O'Connor to attack out of Bardia with fresh units while leaving a strong defensive force to hold it if needed. A bad roll for either side is going to be interesting to say the least.
We managed to get three turns done in 4 hours but they were intensive turns, the next few turns should go a good bit faster since the temp is most likely going to slow down due to losses sustained these last three turns.























































