Played this one today up to turn 3. Germans were cautious moving into position. Three turns done.
Saturday, February 18, 2023
Saturday, February 11, 2023
ASL 138: Battle of Sabers (finish)
Finished this one up (started on January 28). MUCH more fun in the last two turns.
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| Turn 6 was fairly standard except for the fact that Heavy Rain started. Shots were doing mostly nothing. Only a single HS was broken and ran (Polish guy at the bottom) |
Already have ASL 139 setup for next week. LOTS of tanks versus lots of guns and a couple of tanks for the defenders.
Saturday, January 28, 2023
ASL 138: Battle of Sabers
Have to admit. This one was pretty boring up till the end of this game day, it was much more fun when we finished it up in February. This part consisted of the Poles retreating and the Germans advancing. Perhaps I should have pushed more and risked more defensive fire shots. The cavalry aspect played almost no part in this game, the woods kept them from moving fast and charging was not really an option.
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| The setup. A squad or two of Poles are setup HIP (they have the option to come on from the West instead). Germans have to get 12CVP off the West edge or get 8 CVP higher then the Poles at game end. |
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| End of German turn 1. Lost a half squad but so will the Poles. |
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| End of Polish turn 1. The backpedaling starts... |
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| End of German turn 2. The other Polish HIPster was found and dealt with (bottom). In the next turn the Germans would finish it off for the CVP. |
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| End of Polish turn 5. Two turns left to go. Very little shooting so far and mostly ineffective. Rain started somewhere around turn 3 or 4. |
Saturday, January 7, 2023
Fireball Forward: The Crossroads. From Panzer Lehr at Saint Lo
Sunday, January 1, 2023
ASL 262: Showdown at Tug Argan Pass. conclusion
Finished up this scenario today (another New Years Day game! Woohoo!).
The Axis through in the towel after 5.5 turns. Though I think they still had a decent chance to win it had to be no fun at all. They have to take beating after beating after beating to get up on the hill. When his FT tank immobolized I think all the fun was drained out of it. For the Commonwealth it is basically a game of sitting tight and spread out to keep the Italian 100+mm arty from smashing them flat OR getting smoked out and not being able to punish the Italians on the way up to the hill.
Saturday, December 10, 2022
ASL 262: Showdown at Tug Argan Pass
Finally got back to ASL, first game since September! It is my first foray into the desert in a long time as well. OK for a change of pace but not a theater I'm really fond of.
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| The setup. The Italians have to take the circled locations in 9 turns. The Italians get 100mm OBA and the Brits get an 80mm battery. |
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| First Toe Stub goes to the Commonwealth - a 51mm mtr immobolized an Italian tank and the crew bailed. |
Saturday, November 19, 2022
Fireball Forward: Operation Crusader scenario 1
Played the Counter Recon Encounter scenario from the Operation Crusader scenario book with my son today. It was partly a test of using Tabletop Simulator to play Fireball Forward. The test worked great. Hidden units work as well as measuring and dice rolls. Going to start playing it more and hope to get more involved in it as well.
The Brits won this one handily due to very effective Arty (Germans had to spread out more!). I will be giving it another go sometime but there are many other scenarios to try first.














