Lawrence and I dug out The Dark Sands for a learning game. It was different enough to be hard to "grok" just from reading the rules. We played out the first turn of the second scenario (where the Germans first arrive).
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| The setup for the scenario. |
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| End of first turn. Where did the UK go? |
It seems like this will be a nice simulation of the war in the desert. The other ones we tried were too fiddly (SCS Afrika 2) or didn't have the flavor of the campaign (The Afrikan Campaign - which also had some major rules issues). This one has no supply point tracking - that is handled by the chits available to each side each game turn, this does tend to choreograph (or railroad) the game a bit but much of what happened was outside the control of the participants so we will see how it feels. As an example - the commanders on the ground had troops constantly taken away for other theaters and it is very hard to simulate that since some of the taking away was due to success in the desert earlier...
Next game for this, the start of a full campaign, starts on the 20th.








