Lawrence and I started this on VASSAL. Made it through turn 2 in 3 hours. The last time we played was 6+ years ago (back before this blog started) so we were both a bit rusty. Things are flowing once turn 1 was half done though. We both made mistakes and things are up for grabs. This game is one of the classics, playable in a reasonable amount time, simple, and reasonably good history too.
Saturday, October 31, 2020
Sunday, October 25, 2020
ASL scenario To Battle By Air 7
The second of two small ASL scenarios played today. This one took roughly 45 minutes to play through once setup was done.
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| The setup. The Dutch have to have a single MMC (not DM) with LOS to the circled hex within 2 hexes as well. It does not have to be Good Order, simply unbroken (so in CC or pinned is fine). |
ASL Scenario Race for the Meuse 1
The first of two ASL games played via VASL today. Once setup was done this only took an hour to play.
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| To win the Germans have to exit more VP off the left edge by the end of game turn six than the Belgians. The two big stacks (in the middle and at the bottom) are dummies. |
Hard to say if this one is balanced. The sniper killing the prime German leader early in such a small scenario is one of those things that make or break something this large. Not on my list to play a second time though.
Monday, October 19, 2020
ASL Action Pack 110: Display of Enthusiasm
Played this one by email. It helps with my grouchy attitude in regards to Dice Rolls. This was the final scenario in our ASL 29 Lets Go playthrough. Although it has a ROAR record of 9 German wins to 14 US my opponent and I do not see how.
Sunday, October 4, 2020
Normandy 44 game 2 over
Turn 6 and game over.
4 attacks with rolls of 1,5,2 and 1. The two 1 rolls were 4 to 1 attacks that would only fail on a 1. Had all I could stand and quit. If it makes me a big baby I don't give a shit.
Sunday, September 20, 2020
Normandy 44 (second playing) end of turn 5
Playing this one over VASSAL (lovely program) and have finished up turn 5. Things are looking bad for my UK troops and good for the US. If the UK can hold on and push the Germans back from the beaches it will be slog. If not it will be over soon. Lots of mistakes with the UK and a couple of bad DR (compensated by good DR on the US side) caused the mess there.
Saturday, September 12, 2020
ASL Action Pack 109
Slow month, news is getting to me so I took awhile to posting this and am keeping details at a minimum.
This is the picture at the end of the game. The US started off to the left and the Germans one hex over from there (the two lines). Two M10s and a Crocodile (on loan from the UK) with a bunch of troops versus nearly as many defenders with a 40ll and an AA gun (off to the right). This is where the game was called. The US had to capture both of the buildings in the red circle and it was looking like a good chance till this turn. My Germans folded up like a wet book the turn before but then most of them made their Rally attempts and this turn when the US pushed they were broken, pinned, and blown up on every DR. Down at the bottom a HS get a 2-2 and 1-2 shot pinning the first guy and DMing the second. Up where the tank is destroyed there is a mine in the road, every US squad that went in to clear it was DMd. Finally another tank went to cross the bocage and bogged.









