Sunday, July 12, 2015

SJCW Game day July 1th

A few pics from the SJCW game day yesterday.  I played in a game of Blucher (first time I have tried it and I really like it despite losing!).  A second game of Great Northern War was also being played but I don't know what rules were in use for it.

First a PIC of the rulebook.
Initial Deployment.  The battle is Eaylu I think.  The Russians are on top of the hill.  The forces to the left are my group and would be deployed a little further to the left - and the woods would be pushed further left as well.

Closeup on the Russian Figs, lovely work!

And some French...


Opening Move!  The French flank force comes in on the Russian Left Flank!

The rest of the line after that move.

French Cavalry charge my guns!

Two units of French flankers close with my flank guns and a nearby infantry stand.  For a while it looked like the left flank would collapse.

A French close assault on my troops "above" the guns failed and they were pushed back.  He decided not to charge the guns though.

The Guns on the hills from earlier were broken...

Later on the left flank.  The Russians manage to flank a French unit and destroys it in the Close Combat that follows.

Another shot of the main line of the battle.

I pull back from the crest, on reflection should have done so earlier since French Cannon and Skirmish fire were ripping holes in my troops.

Final pic before I had to leave, two of my cavalry and one infantry facing down the lone French unit on the left flank.  Up above the woods a French Infantry and Cavalry unit are CCing my Infantry unit.  If we lose one more base the game is a French victory so that one CC should be the end of it.
Finally a couple shots of the Great Northern War game that was being played.  I didn't ask for any details so can't give any comments.




Afrika Korps and assorted vehicles painted.

Finished painting and basing the following yesterday.

10 PZIIIJ
15 Honey
18 Squad. (54 figs)
12 Heavy Squad (36 figs)
10 Light Mortar(20 figs)
20 HMG (40 figs)
13 LMG
12 Leaders
18 FO
19 Individual SMG figures
22 Kneeling Riflemen
12 Advancing Riflemen
5   Soviet lmg
4   Soviet mmg

For a total of 25 tanks and 255 Infantry.  My hands are tired!

A Picture of everything.

Advancing Riflemen, Kneeling Riflemen in the background.

LMGs

Another LMG pic

Russian LMG and HMG troops.

HMGs, the assistant gunner was a separate piece on these, a real pain in the butt putting them on the base with the gunner and the MG!

Light Mortar.

Closeup of a squad stand.

Honeys, from game table distance the brown splotches give a decent caunter cammo scheme effect.  Just run the brush from front to back on the mini.

Out of Focus PZIIIJs.

That's better!  Unlike late war German equipment Desert stuff is a breeze to paint.  Base coat, a couple highlight colors (black wheels on top, a black smudge at the end of the barrel),  tracks in grey, and the dip and your done.

Heavy Squads in front, Honeys in back.

Side shot of a squad.

Finishing off with a side shot of a couple Kneeling Riflement

With these finished up I have most of the forces I need to play out the Fireball Forward North African scenarios I purchased last year, the IABSM scenarios I've been sitting on for years, and a bunch of Fistful of Tows scenarios based on "Sands of War"

Sunday, June 21, 2015

6mm Miniature painting update

Finished off some more miniatures today.

5 ZSU 23/4
5 PZ IIIN
5 Brummbar
4 SturmTiger
5 Elephant
5 PB41 25mm. 2 crew each
3 Puppchen, 2 crew each
8 Shrek teams
2 Shreks
16 Panzerfaust

All of these are GHQ miniatures, some new, some pulled off the lead pile - in the case of the Fausts and the Shrek teams they had been in the pile for at least three years now...

Overview of everything

Panzerfausts.

Panzershreks.

Elephants

SturmTigers

Puppchen (Front) and PZ 41 25mm (rear)

Brummbars

PZ IIINs

ZSU 23/4

Next up on the painting table is 15 Honey tanks, 10 PZ IIIJ, 2 packs of GHQ Afrika Corp Riflemen, and 1 pack of Afrika Corp heavy weapons.  Someday I may actually plays a game...

Tuesday, June 16, 2015

FAB Bulge Turns 3.5 to 6.5

Continued my game of FAB Bulge on Saturday.  Excellent game, I'm liking it more and more.

End of Allied turn 3, blowing more bridges...

End of German turn 4.  More bridges blown, 82nd moves in to help at Bastogne and together with the other allied unit manage to hold the city.

End of Allied turn 4.  Kept supplies flowing to Bastogne and fortified the line.

End of German turn 5.  A little blurry but Peiper moves across the Meuse along with another armor unit.

A close up on the Meuse area.

And another closeup on Luxemburg.  Where the allied defense crumpled up like a wet paper bag...

End of Allied turn 5.  Sorry for the blurry pic again, Bastogne supply is once again open, it is hard to keep closed with allied reserves coming in each turn and so few German units around.

End of German turn 6.  they have cleared the Meuse bank but an attack up near Luxemburg has faltered.  Bastogne is cut off again but another unit is waiting to re-open supply.  The German offensive is pretty much spent at this point, but can the Allies are not quite ready to push them back yet.

Saturday, June 6, 2015

Desert Rats!

Finished up another batch of 6mm Miniatures yesterday.  Two packs of GHQ's UK Desert Troops and one pack of Heavy Weapons.  My best work so far (still not near the best out there but good enough for on the table!)  these boys will end up in many a game of Fireball Forward, I Ain't Been Shot Mum!, and Fistful of Tows.

Total in this batch.

6    2 man MTR teams
12  MMG/HMG
23  Squad (3 figure stands without Bren)
9    Heavy squad (the ones with the Bren gun on the base)
9    ATR  (I think those are ATRs...)
41  Individual Riflemen
6    Bren gun
18  Light MTR
11  FO
12  Leader

The whole crew

FOs

Brens and Light Mortars


Leaders

Heavy Squads


Regular Squads

Brens, that red splotch is supposed to be a copper color