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| End of Turn 1. Not a whole lot happening yet. Russian is pushing out slowly being nervous of the two HIP squads. (I had them at the top of map 1 to cover a possible AFV bum rush. |
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| First shot of the game! Game turn 2 with a 6-3 shot ends up only causing a pin... I will not whine! |
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| End of game turn 3. Russians are still pushing ahead slowly but are close to being able to breakout. The only problem is those HIP units could show up in their rear. |
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| OOOPS! The VC building with the extra level is in H3, NOT N3! We moved the extra level to H3 and the squad and leader would have to hoof it to there next turn... |
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| End of Turn 4. Russians did searching in the buildings to the right and moved their tanks forward to breakthrough the woods! (not there yet though) |
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| Turn 5 Russian movement phase and a CE tank with the Russian OBA observer leader come in range of the 9-1 and his MMG. A roll of snakes! |
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| The end of the very active turn 5. My boys have started to skeedadle. Probably a bit late. Russian armor is about to swarm on my left flank! |
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| A Hero of the Fatherland is created! Woohoo! |
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| The Russians push forward and DM my stack that was in N9 once again! I do have a sneaky LOS shot and DM them as well. |
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| The first enemy tank charges out of the woods and goes right by my squad that tries two PF shots. Can't find the first one and can't hit with the second! |























It was a fun scenario! Had a blast and learned some new rules. Always a good thing. Thanks again for the great game. Jay
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