Saturday, May 23, 2026

ASL scenario FT:293, Wild Men From Texas

 A fun scenario but perhaps unbalanced (especially if the Mortars run out of WP after just one shot).

The Americans have 8 turns to take 18 rubble locations.  They have to start on the bottom map on the right hand side.  The maps in this LFT product are beautiful but figuring out some terrain is a pain.  A complete listing of each terrain image and what it represents would have been handy.  (they have a listing for the unique stuff but not the retextured "normal" stuff) 

German half of turn 2 and both Mortars are out of WP.  Getting across the open ground without it is "tricky"

I sent my troops around the flanks and the Germans had their mines there, luckily they did not slow me up much but going round that way slowed me up enough (along with getting plastered when first entering the rubble) that by this time there was not enough movement phases left for the US to enter 18 rubble hexes, much less fight the Germans for it.  (this is the end of turn 4 too).


Saturday, April 25, 2026

ASL: Dispatches from the Bunker 200: Over the Prosna

 Fun little scenario.  I did not play it well but clearing the town took a lot of work.  I recommend it for either side.  The Germans have 5.5 turns to clear the stone buildings, take the bridge, and get 6CVP (Infantry/PRC only) off the circled road.  


Starting positions.  The stream is not much of an obstacle.  There is a Polish AT Gun and Mortar hiding so I keep the tanks somewhat hidden.  Normally I would bum rush with them.  

The buildings and bridge are cleared but not sign of the AT gun or Mortar yet.  The Polish reinforcements come on.  Getting through that road will be a challange.

With just a single movement phase left and the tanks not in position to open a path the Poles pull out a win.  I needed to hurry my Germans along a bit faster (or have them in a better position after clearing the town).  


Saturday, April 11, 2026

ASL Scenario VotG-12: Siberian Shockwave (Game Day 5 and game end)

 

Tycho's Stuka attacks!  (and rolls boxcars on the sighting check).  I think this makes the 3rd mistaken attack he has rolled when getting air support - out of five total tries...  Luckily the Stuka does no harm other than pinning the target.






 

The German reinforcements come on.  My Russians still nearly managed to take the last dock before they got there.  Things were not to be though.




I concede the game.  I don't see a chance of taking and holding the Docks at this point although reading the VC later I think we both made a mistake.  I would not have had to control all the docks if troops got off the board.

Saturday, April 4, 2026

ASL Scenario VotG-12: Siberian Shockwave (Game Day 4)

German turn 3 start.

German turn 3 end.  The Stuka automatically is available for next turn.  The Russians have been pretty much pushed off the level 1 area of the map.

 

Saturday, March 28, 2026

ASL Scenario VotG-12: Siberian Shockwave (Game Day 3)

 

Start of German turn 2

I don't remember much (two months since I played this) but this is the point where I stopped trying to take the buildings off to the left an started concentrating on the Docks.