Too lazy (and busy) to log much. I thought this scenario would be a walkover for the Germans but it was much closer then I thought it would be. Will have to play it again someday.
Sunday, March 16, 2025
Saturday, January 18, 2025
ASL Journal scenario 157: Rage Against the Machine. Finish
Finished this one up today. The Germans were hard pressed after their ambush only failed to kill a single Russian tank, leaving the three AFVs to take on 7 Russian AFVs.
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| Start of turn 4. The German AFVs came on last turn but were not able to get into good positions yet. |
Saturday, January 4, 2025
ASL Journal scenario 157: Rage Against the Machine.
Played the first 3 full turns of a 7.5 turn game. A nice meaty ASL scenario from Journal 10. Rage Against the Machine. After a long stretch of smaller scenarios I was finally ready to tackle something with some more meat to it. I took the Russians and Tycho the Germans. At the end of 7.5 turns the Russians have to control 2 of the 3 victory areas to win (a bridge, a building, and a couple of buildings straddling a road).
Saturday, December 14, 2024
Arc of Fire miniatures game
Played a playtest round of Arc of Fire with the South Africans versus the Angolans in the eighties.
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| My South African forces. 90mm armed wheeled vehicles with light armor, 20mm armed autocannon ones, and a spotter truck. |
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| The game table (lots and lots of trees!). |
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| My South Africans (in blue) spot the Angolans and take out two T55 tanks straight away (lucky rolls). |
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| Another T55 taken out and more spotted further back. |
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| Lots of destroyed vehicles (mostly Angolans). A few South African 90mm armed vehicles lost as well but lousy shooting (and crews) for the Angolans makes it a lopsided fight. |
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| I forget what was happening here... |
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| Angolan infantry being mopped up by South African infantry. Almost all of the Angolan vehicles are destroyed. |
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| End of game. South African arty was chewing up the Angolan infantry till it tried to switch targets and then it just kept going way off target. |
Saturday, November 30, 2024
ASL AP193: Hit it and Quit It
Fun little scenario but pay attention to the VC ONLY full squads count for exit VP and only 1VP each!
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| The setup. The Partisans get VP for destroying the trucks which are immobile. They also get VP for German losses and 1 VP for each squad (not half squad or equivalent) off the board by game end. |
Saturday, October 26, 2024
Miniatures "Modern" gaming
Got in a playtest game of Arc of Fire featuring a scenario from the book itself. Fun to play with "modern" toys (scenario set in the eighties - which is now as far back in time as WWII was when I started gaming...)
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| The board layout. The Angolans and Cubans come in from the left and have to exit off to the right. |
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| Same board from the other perspective. |
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| End of turn 1. The Cuban scouts get knocked around by a missile (lucky considering). A scout car is out in the front of this group - can't spot nuttin though! |
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| End of turn 2 or 3. More Angolan forces come on. The South African missile launcher was found and taken out. |
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| A couple turns later and the missile launcher was not taken out - it took out a T55 and then was destroyed. the other T55 failed a MC and got neutralized for a turn. |
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| Continuing to move up to the stream when a barrage starts coming down. |
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| A closer view of the 90mm armed vehicles. I think the name was ratele. |
This is once again at John's house and as you see he has a nice large spot for laying out a map and a nice layout to go along with it.
Saturday, October 19, 2024
ASL scenario BD 167 - Blow that Bridge!
Got in a quick game of ASL today with Dispatches from the Bunker's scenario 167, Blow that Bridge!
The Partisans need to either blow up or hold the bridge at the end of the game in order to win. We finished it up in roughly two hours and it is a fun scenario we both agree would be worth another playing (but so many others to play first...).




























