No Pictures or nutin for this one, VASL croaked and took my vlog with it!
I played the Partisans in this one (once again) and got slaughtered, only fair after the last two!
Hopefully VASL will not croak on me next game.
Anyway, the scenario itself - probably a good one but I played horribly, out of position to start and over reacted from there.
Saturday, April 7, 2018
Saturday, March 31, 2018
Fireball Forward Operation Crusader scenario 1
I ran a game of Fireball Forward today. Playing the game were my son as the Germans and my friend Cass as the UK in the first scenario of the Operation Crusader scenario book. The game was played with 6mm miniatures and I used Hinches for inches. Allowing the 6' by 6' map to be setup on a 3' by 3' table space. I also used blinds and like them - will be using them from now on. Most likely 3 blinds per real unit. For this game it was 2 blinds per real unit.
Some really crappy luck mixed with good luck in this one. The early shooting was without any kills and then it was deadly - mostly for the Germans however. With fast moving Humbers getting critical hits while needing a 7 on a D6 (you can get that by being within a range die that is also rolled), a 6 also meaning a critical hit so armor is not as good as it could be. Looking to play another game at the end of April.
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| End of turn 1. The UK enter the board while the Germans moved forward to try and get some early spotting and kills. Both sides get some crappy rolls and no damage is done to either side. |
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| End of turn 2. More firing and no kills. One of the Germans does fail a morale check and somebody breaks a gun (the pink circle thing) |
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| A closeup of the Armored Cars getting swamped. |
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| And the end of the game, the UK Humbers rush forward and kill one of the Panzerjaegers. The Germans have no way to win at this point and the game is called. |
Saturday, March 24, 2018
Memoir 44 and met new gamers!
I finally got a chance to meet the Cape Coral area gamers today, after getting a nasty cold a few weeks back and being too sleepy to game a couple days back. We played Memoir 44, which is a good bit lighter fare then I'm used to - pretty close to being Commands and Colors goes WWII. It was fun and they seemed to put up with me - so next month it is Command and Colors Nappies and perhaps another game I'll try to spring on them after that.
Looking forward to playing C&C Napoleon in May!
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| A card or two into the game. Allies are getting plastered more than the Germans but everyone is getting plastered. |
Looking forward to playing C&C Napoleon in May!
Saturday, March 10, 2018
ASL J109: Break for Hungary
Played this ASL scenario on March 10th, the second in a trilogy of scenarios dealing with Croatian Paratroopers near the end of the war. To win the Croatians need to get 8CVP off the left edge of the board OR get 8 higher CVP than the Partisans - and prisoners did not count for the exit VP.
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| The game setup. Unlike the last scenario this time the entire map is in play, it is also ammo shortage for all Support Weapons. So no MG fire lanes (sniff sniff). |
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| End of Partisan turn 1. The dummies heading to the top of the map are ignored the rest of the game. |
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| End of Croatian turn 2. Still not a lot of progress though the MTR crew was broken and the leader of the Partisan troops is all that is unbroken in the south besides the MG. |
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| Luck swings my way in Croatian turn 5. The move forward but do not break my squad in the south and in the center their 8-1 stack is DMd. |
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| End of Croatian turn 6, lost Partisan turn 5 somehow. My Partisans had slid south to cover the bottom of the map. On the Croatian turn my squad guarding the north side of the hill is taken out in Prep Fire leaving the hill undefended (unless I wanted to lose Concealment on my hill stack). |
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| Have to put this in there, my second win after a long stay in the pit of despair! |
Labels:
ASL,
Avalon HIll,
Board Game,
MMP,
VASSAL/VASL,
WW2
Saturday, February 24, 2018
ASL Journal 108: Danica Air
Played this ASL scenario with Tycho, I was the Partisans and Tycho the Croatians. Partisans have to control 2 of 4 buildings AND control or destroy three of the Ammo Supply counters on the board.
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| The Croatians are defending an airfield, there are HIP units and fortifications in addition to what is seen. The Black line is the board edge and the Partisans come on from three sides. |
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| End of first Partisan turn. Moving into position with no effective firing. |
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| Opening shots of the game... (that should say starts concealed) |
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| Croatian Mortar goes on a rate tear with a CH to start of the festivities. HEY, I didn't need to stack in order to create a Partisan firegroup - where did I get that idea in my head from? |
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| End of first Croatian turn. The Partisan MG stack (2MMGs under the 9-1) make short work of that offensive Croatian MTR. Perhaps VASL doesn't have it in for me today after all. |
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| Partisan Movement turn 2 part 1. A 247 pops up and rolls boxcars on a 4-2 shot... |
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| You lucky Bastards! (my lucky bastards that is) |
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| Picture caption says it all. My leader and squad are toast if I have to rout (no quarter is in effect) with that Croation Half Squad there still... |
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| And a second boxcars from that Half Squad seals their fate... |
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| End of Partisan turn 2. Croatian right flank in serious trouble with no Visible defenders (Ominous music) left and the Partisan MG stack keeping them from reinforcing. |
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| End of Croatian turn 2. Down at the bottom the squad he had send to grab my unitless LMGs got Dmd by MY MTR. Those things are on a roll today. |
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| Croatian turn 3 ends up a disaster for them. A shot from the Croatian 9-1 leader and MMG results in said leader getting killed and the squads with him DM... |
Labels:
ASL,
Avalon HIll,
Board Game,
MMP,
VASSAL/VASL,
WW2
Friday, February 23, 2018
ASL scenario Pegasus Bridge 02
Started playing this one with Bob Z on February 23rd and finished it up by email on March 7th. It was the second in our night game scenarios, the third was Classic H "Escape for Velikye Luki" which we just played on Friday. In this one the Germans have to have a Good Order MMC within 3 hexes of the bridge at game end OR keep the UK from having a Good Order MMC within 3 hexes of the bridge at the end of any Game Turn. UK are defenders but do not start with No Move markers while the Germans are NOT scenario attackers so do not start cloaked.
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| The map for the scenario, all that was really needed was the little town down to the bridge. All of the actual game fighting took place within a 6 hex by 6 hex area. |
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| End of UK turn 3. The 9-1 blasts all the adjacent UK troops and the UK has no reserves left. |
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| End of UK turn 4 and the game. The UK does not get that good rally phase and concedes the game. It ended up a slaughter for the UK but could easily have gone the other way, the lucky rally phase where the 9-1 rallied a platoon of DM squads and those squads blasting the UK line was very lucky. A fun scenario and it makes me think more of playing the PB campaign game. Yeah yeah, along with all the other ASL campaigns and scenarios I'm wanting to play... |
Labels:
ASL,
Avalon HIll,
Board Game,
France,
MMP,
VASSAL/VASL,
WW2
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