Saturday, March 31, 2018

Fireball Forward Operation Crusader scenario 1

I ran a game of Fireball Forward today.  Playing the game were my son as the Germans and my friend Cass as the UK in the first scenario of the Operation Crusader scenario book.  The game was played with 6mm miniatures and I used Hinches for inches.  Allowing the 6' by 6' map to be setup on a 3' by 3' table space.  I also used blinds and like them - will be using them from now on.  Most likely 3 blinds per real unit.  For this game it was 2 blinds per real unit.

The setup for the game.  The German setup area is to the right of the grey line while the UK enters on the bottom left.  Finally on the Top Left and left hand side  is where the Germans can retreat off the map after turn 4.  The game last six turns.  The lined felt is a wadi and depressions while the other two bits of felt are higher ground.
End of turn 1.  The UK enter the board while the Germans moved forward to try and get some early spotting and kills.  Both sides get some crappy rolls and no damage is done to either side. 
End of turn 2.  More firing and no kills.  One of the Germans does fail a morale check and somebody breaks a gun (the pink circle thing)


End of turn 3.  The UK forces swamp the German Armored cars (and got lucky when they are not hit by them).  Two German Armored Card are destroyed and the last one (with the broken gun) fails a morale check and is broken status.

A closeup of the Armored Cars getting swamped.

End of turn 4.  A German 232 Armored car runs forward and manages to kill two Crusader 1 tanks (lucky shooting).  In return he is fired upon by the remaining Crusader and a Humber and fails a morale check.  Further up the other 232 Armored car is destroyed by a lucky shot from another Humber.  Finally the UK finally gets arty contact and brings down a barrage on top of the German Panzerjager 1 mobile AT guns.  It is not pretty as both of them fail their morale checks.

And the end of the game, the UK Humbers rush forward and kill one of the Panzerjaegers.  The Germans have no way to win at this point and the game is called.
Some really crappy luck mixed with good luck in this one.  The early shooting was without any kills and then it was deadly - mostly for the Germans however.  With fast moving Humbers getting critical hits while needing a 7 on a D6 (you can get that by being within a range die that is also rolled), a 6 also meaning a critical hit so armor is not as good as it could be.    Looking to play another game at the end of April.

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