I've been toying with playing the PTO and the Japanese for years, trying a couple scenarios but it never caught on, too much to learn. Then I purchased Blood and Jungle from Bounding Fire Productions and it has a very nice intro - the first scenario is no Banzai, no Dare Death, no PTO terrain, etc... The next one simply adds that the Japanese are HTH if they attack, the next one adds one other item, etc...
So BFP26 takes place in Manchuria in 1932 and features a bunch of Japanese AA trucks, "tanks" (they are tracked, have some kind of gun, and are not actually un-armored...) and Japanese first line squads. They are up against 2 Chinese ARTY pieces of 70mm and some first line and conscript squads. The Japanese win by controlling two particular buildings and keeping CVP under 34.
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| The Situation at start. Japanese come in on the right side on/after turn 1. |
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| End of Japanese turn 1. |
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| End of Chinese Turn 1. |
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| End of Japanese turn 2, the AA trucks come on and I get over enamored with the firepower they bring (16fp after moving...) |
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| End of Chinese turn 2. |
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| First Melee, A Japanese HS and Squad jump on a Chinese squad and all that happens is the HS gets eliminated. No HTH and not HTH modified for the Japanese. At this point I am still playing the Japanese like I would play with other nationalities... |
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| End of Chinese turn 3. |
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| Japanese Arty lands, sometimes you just get lucky... |
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| Japanese turn 4 end. |
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| Situation at the end of Japanese turn 5. Chinese guns pop up and fire! The Japanese MG at the top killed a tank as well. |
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| End of Chinese turn 5, the guns shock one tank and when another fires PB it malfs the MA... |
At this point something clicked, Japanese do not break they Stripe...
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| BONSAI! (Banzai is not allowed by SSR you see). |
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| At the top right a platoon moved directly adjacent to the Chinese LMG, squad, and leader in the building, all the squads stripe and the leader CRs but all is good! I lose an AA truck however and that brings me close to the CVP cap... |
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| Pretty much the end of the game. I had to try a bum rush to get to the last Victory building and lose an AA truck in the process which brings me over the CVP cap. If I were to play this again I would know better - the Japanese win or lose with their ability to keep going when other nationalities break and run. The squads on the trucks would have disembarked as soon as getting on board and swarmed the Chinese defenses. The trucks themselves would be for long range cover fire. |