Another round of ASL with the LFT Desert boards. Once again these are lovely boards but it could have used an image of the altered terrain from standard ASL maps. We figured it out but a visual guide would have been helpful. This one had a couple of oddities when it came to terrain SSR as well - the Orchards near town being Orchards instead of the altered style and tanks not being able to enter building hexes (if the tanks were every able to get anywhere near those buildings the game would have been lost a LONG time before).
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| Game start. To win the Germans have to exit 11CVP (prisoners do not count, NQ in effect anyway) or have 12CVP more than the UK at game end. |
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| First turn movement. The UK had 9+ 2-2 or 4-2 shots and got a Pin and a single DM out of them. Not a good start. |
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| Game end. The Germans had the CVP loss ratio they needed for a win so the UK charged with the tanks. First one got a DM on one stack and the other Died. The German aircraft was the MVP. Darn thing destroyed my defenses. If that first turn had gone differently it may have ended with a UK win. |
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