Lawrence and I got together for Normandy 44 yesterday. Another fine game in the Mark Simonitch 4X game "series". (Normandy 44, Holland 44, Ardenness 44)
Some major mistakes on the first game but we will keep playing it. First up was mis-remembering that Infantry units did not pay 1/2 for road movement like they do in Holland 44 (which is the last one we played). So the German first turn is less then optimal. Combined with a horrible airlanding for the US troops and it may even out.
 |
| End of German turn 1. The US air drops were a disaster while the Germans forgot to hustle on the road - leaving way more deployment space for the Allied advance off the beach. Omaha went fairly well, a 1 was rolled for one beach but the other went well. Overall the beach landing rolls were on the bad side though. |
 |
| End of Allied first turn. Right off the beaches and into combat with the German front line. We (I) also forgot the Strongpoints could do a Determined Defense so a fort or two might have held. On the plus side we (I) mis-remembered a normal advance being one hex in any direction instead of two hexes. The Germans attacked a US airborne Cadre and knocked it out of the game. |
 |
| Overcast 3 for turn 2. The Germans move up to seal off the front line. Thin in many spots but it is a line. |
 |
| Allied turn 2. I remember DD for the forts but even the +1 fort fails (a 1 in 6 chance) to hold. |
 |
| German turn 3. Overcast 2. The line is getting thinner but reinforcements are on the way. No counterattacks this turn. |
 |
| Allied turn 3. German reinforcements at Caen arrived just in time. British attempts to flank it on their left are stopped by a DD result. They then try a reserve force attack and it is also beaten back by a successful Determined Defense. The British do have three powerful stacks next to Caen now however, on the plus side for my Germans I have two powerful stacks on the flanks and the city itself is ZOC blocked from being entered. The weather roll will determine my plans for next turn - if it is a Storm or Overcast a counterattack may be in order, clear and it is time to hunker down again. DDs should hold Caen for this next turn or two and then more reinforcements start arriving. The Allies get them too but their front line is about as full as it can get near Caen anyway. |
No comments:
Post a Comment