Saturday, April 20, 2019

ASL Action Pack scenario 127: The First Virtue

Played ASL Action Pack scenario 127 last Saturday (the 20th).  Since the VASL die roller was smiling upon me I had a blast.  I don't see how Tycho could stand it.

The Setup.  The Free French have to get 12VP to win.  They get normal exit VP in the shown area, 4VP if the take out the gun at the bottom of the map, and 1vp for each level 3 hill hex in the shown area.  With 7 turns to do it in it sounds plausible but the amount of open LOS in this scenario is misleading, the guys on the hill in the entrenchment have LOS to pretty much everywhere.
First Blood!  After letting half squad scouts go by unmolested the Germans open first on the first squad they see and break it.

Second Blood!  The VASL die roller grants me a 3 which kills this squad outright.

End of French Turn 1.  A couple more guys at the top of the map were DM'd by fire from the northern trench.
The French get a hit back on the Germans.  An MC of snakes and HOB causest the leader to lose a level from 80 to 70, ANOTHER snakes Battle Hardens the 468 squad.  

End of German turn 1.  Knowing that the FT has not been revealed yet the Germans fall back to not give him a shot without revealing himself next turn.
End of French Turn 2.  Only really notable thing was the Gun firing a single round and breaking a French Squad moving onto the hill.  And the 70 leader rolling snakes and rallying himself and the squad with him too - down for less then a turn. 
The "Machine" gun fires four times...


End of German turn 2.
French turn 3 and the "Machine" Gun blazes again.  Only stopped firing when it ran out of targets...

End of French turn 3.  The Fanatic MG squad has taken every shot the French fired at it without a scratch.  In return the Squad has managed to break a couple French squads and their fire groups.

End of German turn 3 and the game.  The Fanatic MG fired at the FT guy and broke him, the LMG got rate and fired at the squad next to them breaking those as well.  At this point the French called it.  Their casualties (off to the left) combined with German reinforcements entering next turn (right were the French need to exit) combined to make it near impossible to win this one.  Perhaps if the Germans started rolling all boxcars (instead of lower then 7 nearly always) they could get the exit VP off the board.

Next up will be AP 128 where I'll be the Germans once again, defending against Brits this time.  My first game of ASL in a couple of months and only my second in about a year but...



No comments:

Post a Comment