Played WO17, Poteau Party in March, just getting round to writing it up...
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| The eye catching bit for this scenario are M36 jacksons vs Panthers. |
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| Game at start. The Germans win by having no US units in the buildings next to the RR and suffering less then 33cvp at the end of the game. There is also snow hindrance to deal with so long range shots are iffy. |
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| End of German turn 1. Germans enter the board and exchange fire, more effective than expected. |
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| End of US turn 1. Heroic leader dies right away along with 1.5 squads worth of troops. |
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| End of German turn 2. Panthers come on board and get a lucky shot against a Sherman after moving. |
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| Lights up every time... |
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| End of US turn 2. Some skedaddling and the Jacksons take up position. |
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| End of Germans turn 3. German tanks surge forward, there is no time to waste, but perhaps fewer Panthers to waste. Down near the bottom I did a really dumb move, exposing a Panther to CC and not having Infantry move up to take a shot. A STUG is also destroyed by being next to two buildings on a road STUPID! |
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| To the right a Panther moves up to an M36 for a one on one fight, aim for the Turret! |
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| Good shot! |
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| I was not even this composed... |
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| End of US turn 3. A half turn later the Panther is still there and the US troops in the hex are eliminated by two MCs caused by the two stacks nearby (both actually fired at the troops with the Panther). The Panther now being free to shoot takes a shot at the Sherman - I think I later messed up the rules of bypass by keeping the turret pointing toward the Sherman. Near the top a Panther breaks a pesky US squad trying to Zook him. |
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| End of German turn 4. The Sherman is toasted by the Panther, the other stug totally destroys it's MA and leaves the board. |
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| End of US Turn 4. The burning Sherman spreads to the woods. US units nears the bottom are broken and forced to surrender with nowhere to route. |
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| German turn 5 just before route phase. A SWARM of Germans take out a single US Half Squad, poor guy never stood a chance... Panthers move to cover the path forward. Two turns left to clear out the buildings and make sure they can not be re-occupied. |
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| End of German turn 5 after advance phase. |
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| End of US turn 5. |
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| Firing through smoke at a moving tank 80 meters away and snow to top it off... |
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| Another Panther down. |
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| End of the Game (German turn 6). Have to roll all the dice now, Panthers move up to cover the two Jacksons and one of them scores a hit, the losses now top 33CVP and the US win. |
Solid play on Tycho's part as the US and sheer stupidity on mine as the Germans sealed the fate on this one. Looking back I should have put the Jacksons in a spot where they would have had to come at my Panthers - or at least sent all of them after one at a time if possible (and it was). I sent in the Panthers in Penny packets hoping for the Jacksons to hit the Hull and paid the price for it twice. Getting the one stuck between a Jackson and a Bazooka was bad too, but I shall whine a little and say that getting hit by a Bazooka at two hex range while in motion in the snow and with smoke in the hex... (WHINE!!! - and NO EXCUSE for bad play on my part). A good scenario and worth another try someday.
In your attack did you feel that the terrain was restricted and channeled you into a specific path? If so, that was the actual biggest problem for the German commanders in this battle.
ReplyDeleteGetting past the FF hexrow is the restricted portion. Once past there it opened right up again. The infantry had to slug it out with the US troops and that is the problem.
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