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| Start of German turn 2 |
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| I don't remember much (two months since I played this) but this is the point where I stopped trying to take the buildings off to the left an started concentrating on the Docks. |
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| Start of German turn 2 |
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| I don't remember much (two months since I played this) but this is the point where I stopped trying to take the buildings off to the left an started concentrating on the Docks. |
Game day 2 of playing Siberian Shockwave today. We were ready for a meaty scenario after a lot of medium or small ones. My Russians vs Tycho's Germans.
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| Picking up where we left off. My arty should have been smoke last turn, my 81mm mortar got off one smoke shot and then malfed. I need that smoke - maybe it can be repaired. |
Started playing Siberian Shockwave today. We were ready for a meaty scenario after a lot of medium or small ones. My Russians vs Tycho's Germans.
Finished playing Iron Greeting today. It is a small scenario and I am posting this months later so I don't remember why it took two game sessions.
Replayed this one with the new Freeze Sleaze rules in the latest journal (bypassing vehicles no longer kept units from firing out of the hex, only from out of the location).
The Poles have to capture and hold onto the three circles buildings to win the game. Before when we played it was a comple blowout for the Poles, being able to freeze sleeze the Russian defenders well before their reinforcements arrived.
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| Interesting scenario. The Germans have 5 turns to destroy all the polish armor or control the two circled buildings. |
US did better this time (me) but still too many mistakes.
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| Different setup allowing US troops to get in position without as much risk. |
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| A couple of stupid mistakes and it ends up another German win. Have to be very careful with the tanks till the fight with the German armor comes up. |