Saturday, December 6, 2025

ASL BFP Iron Greeting finish

 Finished playing Iron Greeting today.  It is a small scenario and I am posting this months later so I don't remember why it took two game sessions.


Writeup from last week

Saturday, November 29, 2025

ASL Scenario BFP 140: Iron Greeting

 Replayed this one with the new Freeze Sleaze rules in the latest journal (bypassing vehicles no longer kept units from firing out of the hex, only from out of the location).  


The Poles have to capture and hold onto the three circles buildings to win the game. Before when we played it was a comple blowout for the Poles, being able to freeze sleeze the Russian defenders well before their reinforcements arrived.


Start of the game with the VC buildings marked.  The Russian reinforcements come on the right side on turn 3.  In our previous game it was all over by the end or turn 2 with the VC buildings taken and the Poles waiting for the Russian reinforcements.

End of turn 4 on this game.  The Russian ability to keep firing made the vehicular sleaze freeze less effective but Russian fire on the first turn was pretty bad.  Later on it picked up but the damage was done.  Although the game was called on the end of turn 4 it was very close, a single CC could have kept the Poles from capturing a building and then the Russians would only need to keep holding onto it instead of recapturing one.  


Saturday, November 8, 2025

ASL scenario Kalina Klash

Interesting scenario.  The Germans have 5 turns to destroy all the polish armor or control the two circled buildings.

 
End of the game.  The Germans probably rushed a bit, losing too many tanks early on and that big stack of broken units at the bottom of the map came from trying to rush as a stack after a single Polish squad.  The German guns also did not get into the game (they are on the trucks).  They had the ability to take out the Polish armor fairly easily.

Saturday, October 11, 2025

ASL Scenario DB060: Acorns in the fire (second playing)

 US did better this time (me) but still too many mistakes.

Different setup allowing US troops to get in position without as much risk.

A couple of stupid mistakes and it ends up another German win.  Have to be very careful with the tanks till the fight with the German armor comes up.


Saturday, September 6, 2025

ASL scenario DB060: Acorns in the fire

The setup, US basically has to take the building at the top (with the four German stacks)
 




End game.  Too many US losses.


Sunday, August 17, 2025

ASL scenario FF 12, Hitler's Samurai by Heat of Battle (Game 2 - second game day, one month later)

 After a whole LOT of missed games due to illness, the blahs, work, power outages, and more blahs we finished up the game started last month.

After leaving off with the start of Russian turn 3 this is German turn 3 with the reinforcements now on board.  The Cats are formidable but have to kill enough Russian tanks to make up for their loss (if they are lost).

End of German turn 4.  Each Cat managed to take out two Russian tanks leaving just two on the board.  We did not count out the points remaining but if the German squad managed to Faust the tank in the center of the square it would have been very dicey for the Russians and even if they missed it would have been a challenge.  


Saturday, July 12, 2025

ASL scenario FF 12, Hitler's Samurai by Heat of Battle (Game 2)

 After misreading the VC on the first round we played this one again.


Game Start setup.  Russians have to get a lot of CVP off the far edge or get the CVP from German unit elimination.  Russian losses are not a problem (other than they can't get offboard for points of course)

End of first game day (game turn 2).  I think my Germans are in a world of hurt.  The town is basically clear of defenders but the German reinforcements come on next turn.