|End of Turn 1|
|The early fighting goes pretty normally. CSA holds to the west while the USA manuevers the CSA out of Manassas. The CSA called for a draft which is why the VP space is on 2.|
|End of turn 2|
|The USA is kicked out of Mannassas but manuevers to take Aquia Station and the adjacent area. The CSA was out of activations to take it back.|
We really wanted to like the game but the lack of chrome with regard to leaders is a problem for us. McClellan can have up to 4 pips - in effect making him just as good as Grant when it comes to manuever - add in that a unit in a port space can get 6 reinforcement points it means that McClellan can activate 3 times and still be back at full next turn where no CSA leader can do so. As the USA commander I certainly had no qualms with having him on the board. I think Grant has a longer command range which can certainly be handy and a better combat rating (I think) but putting a leader in the front line is a desperation move. When it comes to operational Tempo the little Napoleon really IS the little Napoleon.
After seeing the oops on the naval assault I'm thinking of playing it again, yesterday we had decided to give the first version a try (Lawrence owns both). Units are not named in that version and perhaps that will make the early movement not seem strange.